'The studio director said 'How the hell are we going to.
But the original zombie mode was made from the leftover pieces and bits from peoples’ spare time”. And that spirit I think is pervasive all the way through all the way up to Black Ops 3. If you look back at the original stuff, it’s very much made from pieces. So Sound would be like ‘I can give you a (Blundell does a very convincing Zombie moan) “Mwaarrrghh!” ’, and then Characters were like “Well, I can give you a zombie head or two”. We were working very, very long hours, but people started to pop their head around and have a look people from each department. Soon, everyone was getting involved during their spare time.īlundell continues: “And we then took a bit of geo – we got one of the levels and cut it out - and that kind of basis became Nacht, which was the first map that was in World of War. That was the spark that ignited the creativity of an entire team.
Look back at World At War and you’ll see that anyone you torch with the flamethrower holds their arms out and flails like a shambling zombie from a Romero movie.